
enum {
    CIRCLE,
    DIAMOND,
    POLYGON,
    STAR,
    RECTANGLE,
    RECTANGLE_ROUND,
    STAR_SMOOTH,
    CONE_UP,
    CONE_DOWN,
    CROSS,
    QUESTION,
    DANGER,
    HEXAGON,
    LETTER_A,
    LETTER_G,
    LETTER_C,
    LETTER_U,
    SHAPE_MAX
};

struct Texture2D FINAL_TYPE {
    GLuint texture[SHAPE_MAX];

    Texture2D();
    virtual ~Texture2D();

    void LoadGLTextures();
};

