#Please insert up references in the next lines (line starts with keyword UP) UP arb.hlp UP glossary.hlp #Please insert subtopic references (line starts with keyword SUB) SUB color.hlp SUB field_shader.hlp SUB topology_shader.hlp # Hypertext links in helptext can be added like this: LINK{ref.hlp|http://add|bla@domain} #************* Title of helpfile !! and start of real helpfile ******** TITLE Tree shading OCCURRENCE ARB_NT/Tree/Tree shading... DESCRIPTION Allows to select if and how to shade the tree. First select the shader to use from the selection list. To configure specific setting of the selected shader press 'Configure'. Generic settings (valid for all shaders) are described in the following sections. SECTION Active color range In the 'Active color range' section you can select which color-range to use for the selected shader. The available color-ranges depend on the (current) dimension of the shader (which is displayed below). The 'Color setup' button pops-up the color-range setup window, where you may configure the colors of all defined color-ranges. SECTION Overlay In the 'Overlay' section you can define whether to overlay the tree shading with - group colors and/or - marked color. SECTION Value phasing In the 'Value phasing' section you can modify the way how values are mapped to colors. This can be useful whenever the tree is shaded continuously, e.g. whenever any topology-related values are vizualized. Basically this allows to modify mapping-frequency and -offsets. The frequency scaler defines how often the color-range is mapped to the value-range: * the default frequency is 1. * a frequency of 2 means: the first half of the value-range is displayed in the same colors as the second half. * a frequency of 0.5 means: the value-range is only mapped to the first half of the color-range. The two offset scalers (pre- and post-shift) define linear offsets applied during mapping: * the default values for both are zero. * pre-shift operates on values and * post-shift operates on colors. As long as frequency is 1, they behave quiet similar. For other frequencies they act differently: one shifts local, the other global. The 'Alternate?' toggle defines how to repeat color-ranges (this only applies if frequency is greater 1!). If checked, each 2nd repeated color-range will be mapped in reverse order. Example: If the used color-range contains continuous colors from red to green, and 'Alternate?' is checked, the color will fade from red to green and back to red (if unchecked it would fade from red to green, then jump back to red and again fade to green). If you select a cyclic color-range (eg. the 'Rainbow' range) you might want to try frequencies > 1 without checking 'Alternate?'. NOTES The settings described above are shader-specific (ie. each shaders remembers these settings and restores them when the shader is selected again). EXAMPLES None WARNINGS None BUGS No bugs known